![Alberix, the Trade Planet [Mystery Booster 2 Playtest Cards]](https://cdn.shopify.com/s/files/1/0451/3388/9694/files/6a683872-b77d-51ac-9423-372b71e4871c.png?v=1736544368)
Alberix, the Trade Planet [Mystery Booster 2 Playtest Cards]
| Set: | Mystery Booster 2 Playtest Cards |
| Type: | World Enchantment |
| Rarity: | Common |
| Cost: | 2UU |
| Colors: | U |
Planet (When this permanent enters, exile the top five cards of your library as its resources.)
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
TEST CARD - Not for constructed play