![Duelists' Convocation International [Mystery Booster 2 Playtest Cards]](https://cdn.shopify.com/s/files/1/0451/3388/9694/files/e8f66f58-fa8c-54ed-98bd-27e7ddb7bc91.png?v=1736544289)
Duelists' Convocation International [Mystery Booster 2 Playtest Cards]
| Set: | Mystery Booster 2 Playtest Cards |
| Type: | Enchantment |
| Rarity: | Common |
| Cost: | 2U |
| Colors: | U |
When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
TEST CARD - Not for constructed play