![Suspicious Stowaway // Seafaring Werewolf [Innistrad: Midnight Hunt]](https://cdn.shopify.com/s/files/1/0451/3388/9694/files/70e8f216-7ba3-5d98-a956-1bea8da803d5.jpg?v=1771431286)
Suspicious Stowaway // Seafaring Werewolf [Innistrad: Midnight Hunt]
| Set: | Innistrad: Midnight Hunt |
| Type: | Creature — Human Rogue Werewolf |
| Rarity: | Rare |
| Cost: | 1U |
| Colors: | GU |
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
| Reverse Type: | Creature — Werewolf |
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)